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Feudal

The Game of Siege and Conquest

3M Company - 1967
2-6 Players

Feudal is a variant on chess. Like chess, the players maneuver pieces in an attempt to capture their opponent's. Feudal replaces the pieces from chess with the King, Prince, Duke, Knights, Sergeants, Pikemen, Squires and Archers. Also as in Chess, each piece has a particular manner in which it is allowed to move.

Unlike chess however, the board for Feudal contains terrain. There are forests and mountains on the board which affect the movement of pieces. The Archer is able to attack from a distance and can "slay" a piece from far away.

Setup is random. A divider is placed across the center of the board to prevent the players from seeing what each other are doing and pieces can be set up anywhere on a player's side of the board.

There is also a castle, which is a specific piece. To win the game a player must either capture their opponents castle or slay all of their royalty (The King, Prince and Duke).

Feudal is an attempt to create a version of chess which plays more like a wargame. It falls somewhere into the middle ground which I think would cause it to lose most of its audience. The game is still too abstract to attract many avid wargamers and the variations are unlikely to appeal to hardcore chess players. Still the game can be fun, the pieces are very nice and there are provisions for up to six players. A fun game for a change of pace.



38 comments on Feudal:

Raul Corona at November 8, 2007 18:14 said:
So freaken awesome
JCK at November 11, 2007 19:25 said:
need info on how to slay, the instructions don't tell us how. any info please post.
Thanks
Carter at November 13, 2007 19:28 said:
wow sombody that Loves this game. Its hard to find anybody to even play.
Carter at November 13, 2007 19:33 said:
I beleive slay just mean that he shoots his bow. Up to three pegs away. He can shoot over your own men...but the first enemy in line is slayed. Also i think he can only shoot then move his alotted movement, not move then shoot. one shot per turn.
Dennis, the Gamepiler at November 15, 2007 09:34 said:
The Archer can shoot or move (but not both) up to 3 spaces horizontally, vertically or diagonally but cannot shoot over mountains or castles. It removes the first enemy unit in the line of fire but does not move into its space.
SlowJustice at November 17, 2007 19:31 said:
Its been 30 years since Ive played the game. One of the best board games Ive ever played. But finding some one to play against is a chore.
Carter at November 17, 2007 21:55 said:
Dennis is right about the movement my bad. The best thing about this game is that you can add more games to it. i Own 5 of them so the game board is larger and each side has way more men. also you can use the extra castles as lookout towers for your archers. No tower on the section with the castle. Best game ever made.
Brad at December 3, 2007 17:32 said:
I am currently building an on-line version of this game with a slick AJAX interface that lets play from a standard web browser with your friends. The game will be e-mail turned based, so you'll be notified via e-mail when its your turn. Similar to how warfish.net does their Risk-Clone)

I am working on it in my spare time so I can't give a hard date to when it will be available, but I am hoping to have a playable version available in 6 months.

I would like to get a feel for general interest in the game and collect some feed back on my thoughts about additional add-on features I could throw in to help buy me pizza and beer. My thoughts were I would offer a "Classic" version of the game for free. And for a small yearly fee (under $20), you could gain access to additional playing boards, rule modifications, and join in tournaments, etc.

Feel free to write me if you have any input!

brad@maliaplace.com
Gunter at December 10, 2007 11:52 said:
My wife found this game among her recently deceased father's possessions and she wanted me to find a complete listing of the rules for it. Does anyone have any idea where a complete listing of the rules can be found online?
Bill at December 10, 2007 17:08 said:
My brother and I played this game years ago... I'll have to ask him if he still has it and I can get access to the rules.
Dennis, The Gamepiler at December 11, 2007 08:00 said:
You can find a copy of the rules at http://www.1stingames.com/rules/feudal/index.pdf
Aarrestad at December 11, 2007 15:10 said:
I found this game at goodwill a few years ago, and never got around to playing it until recently. I've never seen a game quite like this and I find it very entertaining! Does anyone know where I might be able to find more of these games, so that I may expand my playing field?
Samantha at December 13, 2007 09:57 said:
Do they sell it anymore. I have seen the game on shopgoodwill.com for sale in an auction, but no where else. If anyone is interested it goes off auction today.
Carter at December 14, 2007 21:51 said:
A online game would be killer! and the slow tempo of emailing turn by turn once or so a day would be nice. Give some time to really think out turns. I'd play! GOOD WORK!
Makes chess look like checkers.
Gunter at December 18, 2007 13:16 said:
Thnak you, Dennis
Gunter at December 18, 2007 13:17 said:
*Thank
wannee at January 3, 2008 18:08 said:
Best game I have ever played. I was just looking on line for someone to play with. I hope Brad gets it going. Has anyone out there had the joy of 6 players with 6 armies - wow.
Kevin at January 8, 2008 17:06 said:
I found this game at Deseret Industries a few months back. Havent gotten around to playing it yet but the rules make it sound very interesting.
robyn at January 14, 2008 03:37 said:
I have a game of feudal and twixt in this series, if you want them give me an offer. email address is sanorea@bold.net.au I am from Australia
Lee at January 25, 2008 14:46 said:
My first memories of playing board games was Jumpin, Twixt and Feudal. Although I don't think my brothers and I ever played Feudal the right way. We just set up and started attacking each others pieces.
mick at January 27, 2008 22:25 said:
I got Feudal and a couple others in the late 60's.
I've been playing games my whole life and Feudal has to be the most perfect board game I have ever seen.
I was just looking at the box. and yes, I do have the simple instructions.
chambers@chartermi.net
Brad at January 30, 2008 22:41 said:
I am glad to see a few folks are looking forward to an on-line version. As an update, progress is going slow, but it is still moving. It's hard to come home from a day of coding and write more code, but I am very excited about how well it is turning out so far. I will post some screen shots soon and hope to have the free "classic" version ready for beta testing in the coming months.
jimbo73 at February 11, 2008 08:51 said:
dude that is a lie, ur a bumlicker

i wanna get feudal, are there any other versions/addons?
sean at February 14, 2008 20:55 said:
I played this years ago and still think it is the best board game ever. I lost my game in a flooded basement years ago and would love to find a replacement. Any leads?
socialhist1775 @yahoo.com
jimbo73 at February 15, 2008 04:12 said:
i would really like to see a computerised version of this, can someone send me the url or a copy to download?
james.rennie7@btinternet.com
lew at March 27, 2008 15:43 said:
been playing Feudal since purchased 40 odd years ago. best game ever. can't find anyone to play anymore. all are too lazy and only want to play computer type games. selling my game for $20, as well as $15 for TWIXT. both are full sets, boxes are slightly worn. chicago area. quatro_cook_1@hotmail.com
Carrie at April 7, 2008 08:26 said:
My boyfriend bought this game in europe more than 10 years ago i think and when he opened it there were no instructions on how to play the game..could some one email me the instructions so we can make use of the game
thanks charget3@uncc.edu
Terri SalinAs at April 10, 2008 22:44 said:
Hi My husband and I do estates and came across this game unopened and in immaculate condition if anyone is interested make us an offer..

tnasalinas@yahoo.com
samoyer at April 14, 2008 13:13 said:
In order to play by the offical rules of all pieces of the same color must be moved by the player, I conclude that you need to have a duplicate game of feudal. Basically, the other game would be used to keep track of what pieces that were moved by the player of the same color.
cvanbrus at May 10, 2008 12:12 said:
I just had my whole set painted. Each army is a different color. Awesome. Want to see pictures?
Robert at May 22, 2008 20:33 said:
where can a person download the game rules or instuctions for Fuedal ? I have the original game in the original box with everything except playing instructions. Any help would be greatly appreciated. Thanks

roberthanse@hotmail.com
Wileye at June 2, 2008 13:27 said:
I bought my Fuedal game when I was in the USAF and it went arround the world with me. 35 years later I still play my sons when they come to town. All have their own, picked up from yard sales/thrift stores. Though mine is in the worst shape: a blue duke three pikemen and a squier have deserted and those who remain have lost their pikes, axes and lances. I'd like to know where to buy replacement parts. whuntleye@hotmail.com
Raul at June 23, 2008 21:46 said:
I have one for sale, like new with instructions 2 set are open other 4 are in bag never opened. I'm asking $ 30.00 plus shipping.

raulzamora1@aol.com
Steve at July 1, 2008 20:20 said:
Still my most favorite game. Even over Wii.

cvanbrus - yes

Brad - I'm interested. The only downside to the game is changing your mind and trying to remember where everone originated from. Having the game keep track is essentail!
Ever thought of experience levels? Possibly color coding tiles which can be reached by other opponents. As you progress you can loose or turn them off to rely on your own skills.

Robert, et.al.
For those who have not played. What makes this game awsome is the ability to move all your men once per move. You can flank, flood, or take a line, like the line running next to his Castle. Similarly, defending can resemble walls, ambush (you can try if you want), and develop other techniques like shoot & take (2 for 1 exchange), revolver (hold a line), and even distractions. Except for the Archer, other pieces move as chess men making it easy to learn if your familiar with chess. Basically you have 2 bishops, 4 rooks, 1 knight, 1 king, and 1 archer constitute footmen, and 4 queens who are horsemen. Footmen can only move half the regular 4 piece square board (12 spaces) and can use the forest (shaded squares). Horsemen (queens) can move the entire length of the board (24 spaces) but can not enter or cross forests. Two ways to win. One is to capture all the opponents royalty (king and 2 of the horsemen). The other is to enter their Castle.

The Castle covers 2 squares consisting of a Castle with 3 walls and open to the Castle green. The Castle green is open on 3 sides for easier access. To enter the Castle, you MUST stop on the Castle green. Even if your just crossing over. Because of this castles are often placed to block passage ways from which your archer can fight behind. Placing an archer in your castle would prevent anyone from entering as you would shoot them as the stopped on the green. In such a case, the opponent would either have to capture your royalty or move his archer 3 spaces shooting directly into the castle and sacrifice another man placing him in front of his archer so you would have to shoot the first man in line during your turn, and he could then shoot your archer on his subsequent turn.

One added comment on movement. Bishops which move diagnally can also move horizontally 1 square as their move. The same is true for rooks which can move 1 square horizontally. Good to have when defending your castles and unlike chess, you are now able to move a bishop from the white squares to black :-)

rook - Seargent - hatchet - diag 12 spaces (or 1 horiz)
bishop - Pikeman - spear - horiz 12 spaces (or 1 diag)
knight - Squire - sword - horz 2 and 1 diag (or 2 diag and one horiz)
xxxxx - Archer - shoot OR move 3 spaces horz OR diag
king - King - sword - 2 spaces horiz OR diag
queen - Prince - horse lance - 24 spaces diag OR horiz
queen - Duke - horse hatchet - 24 spaces diag OR horiz
queen - Knights - horse sword - 24 spaces diag OR horiz

Castles may be placed over mountains as the only way to cross a mountain. Once a castle is placed. It is pemanent for the game. See prior post by Dennis for official rules.
Steve at July 1, 2008 20:25 said:
My ending list was backwards. Best use the official rules.
4 rooks are "Pikemen" with spears
2 bishops are "Seargents" hith hatchets
Steve at July 2, 2008 10:55 said:
corrections:

The link provided by Dennis are not the official rules. A great feature of the game is you can use up to 3 armies or define your own army size. The decision of using force or tatics change throughout the game. If well protected, I move around making my opponent adjust while I watch for a weakness.

The Squire moves exactly like a chess knight 1 horiz & 1 diag - or - 1 diag & 1 horiz. (wrong above). Given this, a squire is the only piece that can not move into the castle from the castle green. Again, all pieces must stop on the green.

Horsemen can get somewhere fast, while the king, squire, and archer are the slowest to get across the board. Castles next to forests allow added protection from horsemen. It's common to set an archer in the forest who can shoot anyone who lands on the castle green. Using this tatict, I've traded horsemen (queens) for opponents footmen, if he has no footmen, I can protect my castle (and king inside) with 1 archer in a forest and use the rest of my men to attack his castle. Having the king inside the castle also prevents loosing all my royalty.

What pieces are valuable may change. i.e. I've even sacrificed (put them at the head of the line) my slow men (king, squire) up front. Leaves me quicker and nimbler given I captured his faster men in the exchange.

Every game is different. And the varity is mostly limited by our imagination. Try a chess clock for another change.

For two experienced & equal players I find a game can range from 1hr up. 2hr is not uncomment and 3hr is not unheard of. Time between moves depends upon the number of men and patience. I've had problems develop which have taken me 20min to decide what to do. Usually 2-10min per move.

Another technique I use. Finish the fights I start, meaning take the 1st and last man in the exchange ending with one man up on my opponent. (2 for 1, 4 for 3). Fighting is not just for attacking castles, most of my fights are for the avenues allowing easy movement between the two castles (attack & defend). Own the aveneues and watch the lines to your castle! You opponent could look spead out or defending his castle and find 5 men at your door step in the next move.

In essence, your a general. The field changes and so must your taticts. Overwhelm, or stratigic? The game, like chess hinges on a balance of power. Moves can be considered training exercises where you propose threatening positions. A cold war until the balance shifts. If you can gaurd agains 1 chess man, can you guard against 13 or more?

If you like strategy (or power) you will love this game. Get it. If you found one, Play It! Challange those who play chess.
Steve at July 2, 2008 11:34 said:
p.s. no-one can jump or shoot over a castle wall. Only one way in and out which is via the castler green. The official rules say the archer can not enter the castle. I've always allowed it for more varity. The rules say an archer can shoot 'across' the green (including diagonal). Good feature if you place you castle between mountains creating a wall to defend behind.

Starting the game is done by coin to decide who goes first. The person who goes first usuall trys to own as many lanes in his setup for attacking, the other opponent sets up defensively behind mountains defending all lanes to his castle. Hideing because a screen blocks your view. If I must defend a line in the open, I may set my slow squire up front and other pieces hiding behind him. My archer is often set to shoot anyone who takes my squire. With men behind the squire I can "shoot and take" meaning I can shoot your first man in line clearing the way for one of my men to take the second man. Taking an archer usualy requires sacrifice. Sometimes, you have to do it.

If allowing an archer into castles, the archer can not shoot diagnally into or out of the castle. The archer can shoot across the lawn directly into the castle and kill the king. The game is not won until you enter the castle or capture all the royalty. The Prince and Duke (horsemen) are not that easy to trap, but without the king they're not as bold, and actually timid if their the only royalty left. Keep track, don't let him bluff you when he won't do it.

I hope I have raised enough interest in you to give it a try. As others hint at looking for someone to play with, the game will hook you. I would love to see a renaissance.
Dennis, The Gamepiler at July 22, 2008 11:00 said:
@Steve - Thanks for taking up the slack while I was locked out of my own site. (Don't ask.) Nice summary of everything.


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Last Updated: October 1, 2007